As a gladiator, I tend to favor my weapon rather than my armor. As a gladiator, I don't usually upgrade past +6 on plate and +7 on scale. The level you want to get your armor to actually depends in quite a large part on your subclass. Experienced players will also say that mail can be endgame gear, and I completely agree, but since this guide mainly for newer/less experienced players, I would not recommend trying that out. Plate is obviously the ideal armor, since it is the highest tier, but scale works very nicely as well. Otherwise, I wait until the end of the Mines (sometimes even until right before the Dwarf King) to see if I get something better. My rule of thumb is that if I find +2 scale armor or +1 plate armor (both not counting the seal), I call it my endgame gear and upgrade to the desired level. The mines are the point where you begin looking for your endgame gear. So, by the end of this chapter, you want damage prevention somewhere in the range of 1-9 damage per hit. The leather can actually get you through this and the next biome while the scale, if it's +3 with your seal, will be your endgame armor. Also good armor for this chapter is +3 leather or +3 scale (this one if you haven't found a ring of might). So farm for mail and then attach your seal immediately. Without mail, the next chapter is going to be a nightmare and the Tengu's regular attacks will actually hurt. They also mentioned the fact that the armor dropped by guards can be cursed and/or upgraded, so be aware of that when equipping armor dropped by the guards.Ĭoming into this stage, you should have at least +1 cloth, but by the end you absolutely should make sure that you have +1 mail (+0 plus your seal). U/fcelon mentioned that the drop chance was tweaked to decrease with each drop, so if you don't get mail after about 3 or so drops, move on and upgrade some other armor if you need to. To do so, you just find prison guards and kill as many of them as you can until you get the right armor. In the prison, you actually have the option of farming for +0 armor. Otherwise, take off the armor and put your cloth armor back on.īy the end of this chapter, you should have +1 cloth, +1 leather, or +3 mail (assuming you don't have a ring of might)Īll of these armors (except the cloth) will be plenty to get you to the Tengu, but by then, you'll have even better gear, so don't worry if you don't find anything too great. If it is, congrats, your armor isn't too heavy to wear, so now wait until it's ID'd and then attach the seal. To do this look at the little circle in the top left corner before you put it on and check if it's at the same position after you put it on. If you know it's uncursed (and you don't have the Armsmaster's Intuition talent at +2), you can equip it at 10 or 11 strength and just check whether it takes you more than 1 turn. If you are unsure of whether or not the armor is cursed, wait until you have 12 strength and then try to equip it. Ideally, by the end of the sewers, you should have found at least one piece of leather armor (and hopefully it is uncursed). Now you have a nice transferable +1 to attach to every next piece of armor you find. In the sewers, you start off with your cloth armor (with a broken seal attached) and your first SoU should be put on the armor (just make sure you keep the seal on it when you do this). In this guide I'll go over what armor you should have and how many upgrades you should have on your armor at each stage in the game. For the full guide to Shattered PD, click here. This guide should probably the most obvious of all of my guides, but I'll still make it just in case.
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